Rules of American Croquet
PART 10. ROVER AND FINISHING THE GAME
A ball that scores the rover wicket has scored its 12 wicket points and becomes a rover ball.
a) To stake out a rover ball, the striker ball must be a rover ball.
b) A rover ball that has staked out or been staked out of the game shall be removed from the game, provided no fault occurred. The staked out ball is removed from the court immediately and no longer has a turn. Play continues in order without the staked out ball.
c) Any ball except the striker ball, hit by the rover ball after the rover ball hit the stake shall be replaced.
d) A striker ball that scores the rover wicket and hits the stake on the same shot has staked out of the game.
e) If a striker’s rover ball roquets another rover ball into the stake, the roqueted ball is considered to have been staked out and is removed from play. The striker becomes dead on the roqueted ball, and then receives two shots; the first shot (replacing the croquet shot) is taken from a position nine inches in any direction from the stake.
a) A rover may roquet each ball, on which it is alive, only once per turn.
b) A rover ball that is dead on at least two (2) balls clears itself or is cleared of its deadness by:
If a rover ball does not complete running the wicket, it can, on a subsequent shot, continue through in the same direction to clear its deadness.
c) A rover remains temporarily dead (last dead) on the last ball roqueted prior to clearing deadness. When the rover ball roquets another ball, on which it is alive, the last deadness is removed.
d) A rover ball that passes through a wicket to clear deadness and in the same shot hits the ball on which it is last dead, incurs no penalty and, unless any ball is driven out of bounds, both balls remain where they lie with the rover ball entitled to a continuation shot.
e) When an opponent scores the 1-back wicket, a rover ball may be cleared of its deadness but is not cleared of last deadness. When an opponent scores 1-back, a rover ball may be cleared of deadness on 1, 2 or 3 balls, but may not be cleared of last deadness (i.e., if a rover ball is dead on only one ball, it may be cleared of deadness, but shall remain temporarily dead on it as if “last dead”).
f) A striker’s rover ball that passes through a wicket to clear deadness and hits the stake on the same shot, has staked out of the game.
A game is won by the side that scores the 24 wicket points and stakes out both balls, thereby scoring a total of 26 points before the opponent, or in a time limit game, scores the most points.
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